RenderList: Fix occlusionQueryCount.#33765
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Fixed #33759.
Description
The bug reported in #33759 is real but it can be fixed in a much more simple way than proposed.
RenderListjust has to make sure to not count the same 3D object multiple times. So we apply the same "lastObject" tracking from the backends to the render lists to correctly count objects.Both reproduction test cases from the issue are fixed with this PR.