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Only assign the transmission, sheen, clearcoat and anisotropy node inputs when the MaterialX graph actually provides them. Assigning a `float( 0 )` default set the corresponding material node, which forced that lobe to compile into the shader even when unused. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@bhouston FYI |
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Description
The loader assigned
float( 0 )defaults totransmissionNode,sheenNode,clearcoatNodeandanisotropyNode, which (via theuse*getters) forced every material to compile those lobes — even ones that don't use them. Now they're only assigned when the MaterialX graph provides them.Tested with
webgpu_loader_materialx: ~14.3 ms → ~11.0 ms GPU/frame (~23%), no visual change.